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Augmented LearningResearch and Design of Mobile Educational Games$
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Eric Klopfer

Print publication date: 2008

Print ISBN-13: 9780262113151

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262113151.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2022. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 26 June 2022

Educational? Games?

Educational? Games?

(p.13) 2 Educational? Games?
Augmented Learning

Eric Klopfer

The MIT Press

This chapter considers various issues involving educational games. It explains how the game label can be both a stigma and an asset for the designers and creators of educational games, as well as the teachers who are their potential customers. It discusses the importance of content in games—materials that are directly subject-matter-related, often fact-based, and can be delivered easily to students.

Keywords:   educational games, education, video games, game design, content

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