The Aftermath of Math Blaster
The Aftermath of Math Blaster
This chapter first considers the popularity of educational games such as Oregon Trail, Math Blaster, and Number Munchers. It explains that these games were promoted by both teachers and parents because it was easy to determine what kids are learning through them. The discussions then turn to trends in the educational games market including the major players, such as Leapfrog; the resurgence of educational games; and the future of learning games.
Keywords: educational games, video games, Leapfrog
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