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Augmented LearningResearch and Design of Mobile Educational Games$
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Eric Klopfer

Print publication date: 2008

Print ISBN-13: 9780262113151

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262113151.001.0001

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The Aftermath of Math Blaster

The Aftermath of Math Blaster

Chapter:
(p.23) 3 The Aftermath of Math Blaster
Source:
Augmented Learning
Author(s):

Eric Klopfer

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262113151.003.0003

This chapter first considers the popularity of educational games such as Oregon Trail, Math Blaster, and Number Munchers. It explains that these games were promoted by both teachers and parents because it was easy to determine what kids are learning through them. The discussions then turn to trends in the educational games market including the major players, such as Leapfrog; the resurgence of educational games; and the future of learning games.

Keywords:   educational games, video games, Leapfrog

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