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Augmented LearningResearch and Design of Mobile Educational Games$
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Eric Klopfer

Print publication date: 2008

Print ISBN-13: 9780262113151

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262113151.001.0001

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What Does an Award-Winning Video Game Look Like?

What Does an Award-Winning Video Game Look Like?

Chapter:
(p.53) 5 What Does an Award-Winning Video Game Look Like?
Source:
Augmented Learning
Author(s):

Eric Klopfer

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262113151.003.0005

This chapter first describes the characteristics of award-winning video games. It then turns to the problem of transfer. Transfer is the task of taking knowledge or skills learned in one context and applying them to another. For example, a simple transfer might involve students learning addition through word problems in class later applying that skill in the grocery store. People in general are quite bad at transfer. The chapter considers the following learning traditions which can help promote transfer: collaborative learning, problem-based learning, situated learning, computer-supported problem solving. It also discusses the emergence of mobile learning games.

Keywords:   video games, educational games, mobile learning games, game design, transfer

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