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Augmented LearningResearch and Design of Mobile Educational Games$
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Eric Klopfer

Print publication date: 2008

Print ISBN-13: 9780262113151

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262113151.001.0001

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Participatory Simulations: Technology Adapting to the Classroom

Participatory Simulations: Technology Adapting to the Classroom

Chapter:
(p.61) 6 Participatory Simulations: Technology Adapting to the Classroom
Source:
Augmented Learning
Author(s):

Eric Klopfer

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262113151.003.0006

This chapter describes how mobile games can adapt to the constraints of classrooms through the use of participatory simulations. It discusses the principle of technology adapting to the classroom, where games fit into the classroom and allow a more natural flow of the class; the design of “lightweight” technologies; and the design of games that are both engaging and educational.

Keywords:   educational games, mobile games, learning, participatory simulation, computer-based learning, game design

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