Participatory Simulations: Technology Adapting to the Classroom
Participatory Simulations: Technology Adapting to the Classroom
This chapter describes how mobile games can adapt to the constraints of classrooms through the use of participatory simulations. It discusses the principle of technology adapting to the classroom, where games fit into the classroom and allow a more natural flow of the class; the design of “lightweight” technologies; and the design of games that are both engaging and educational.
Keywords: educational games, mobile games, learning, participatory simulation, computer-based learning, game design
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