Show Summary Details
- Title Pages
- Preface
- Acknowledgments
-
1 Educational Innovation through Time -
2 Educational? Games? -
3 The Aftermath of Math Blaster -
4 Great Moments in Mobile and Handheld Games -
5 What Does an Award-Winning Video Game Look Like? -
6 Participatory Simulations: Technology Adapting to the Classroom -
7 The Importance of Reality -
8 Location Matters: The Role of Place -
9 Authentic Outcomes -
10 Designing for Collaboration: Roles and Game Mechanics -
11 Learning to Write without a Stylus -
12 Anytime, Anywhere: Palmagotchi -
13 Conclusion - References
- Index
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- Title Pages
- Preface
- Acknowledgments
-
1 Educational Innovation through Time -
2 Educational? Games? -
3 The Aftermath of Math Blaster -
4 Great Moments in Mobile and Handheld Games -
5 What Does an Award-Winning Video Game Look Like? -
6 Participatory Simulations: Technology Adapting to the Classroom -
7 The Importance of Reality -
8 Location Matters: The Role of Place -
9 Authentic Outcomes -
10 Designing for Collaboration: Roles and Game Mechanics -
11 Learning to Write without a Stylus -
12 Anytime, Anywhere: Palmagotchi -
13 Conclusion - References
- Index