This introductory chapter presents an overview of the main themes covered in this book, which explores the new universe that opened up with the introduction of 3D graphics to games. The first part of the book looks at how 3D space can reshape the textual qualities of video games. The second part concentrates on the roles of the moving image and sound in video game spaces. The third part considers the elements that shape the development of the actions as they unfold in 3D worlds. The chapter also addresses the question: What is a video game space?
MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.