This chapter discusses the creation of virtual places. Engagement by the player, through comprehension and interaction, can transform digital spaces into places. A genius loci is often defined by subjective experience of the location. To establish some measure, three indicators for placeness are suggested: identity, self-motivated and self-organized action, and traces of memory. All three are significant issues in the creation of placeness in the “real” world and provide an entry point into the discussion of the virtual place.
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