Jump to ContentJump to Main Navigation
Video Game SpacesImage, Play, and Structure in 3D Worlds$
Users without a subscription are not able to see the full content.

Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

Show Summary Details
Page of

PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2022. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 27 May 2022

Players “in” the Video Game Space

Players “in” the Video Game Space

(p.203) 13 Players “in” the Video Game Space
Video Game Spaces

Michael Nitsche

The MIT Press

This chapter examines the player’s position in a meaningful game space. It considers the question of presence in game worlds. What is the player’s position in relation to these environments? A core argument here is that the player is a performer but can participate in the game world in more than one role. This allows for a multifaceted exploration of the virtual world and the game’s setting.

Keywords:   game space, virtual places, game worlds, players, gamers

MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.