This chapter focuses on story maps. A player’s navigation in a 3D virtual world depends on the creation of a cognitive map of the space just as it does in the physical world. A story map is the result of this reading of the game space in combination with the directed evocative narrative elements encountered along the way. The game space, the events it includes, and the position of the player in relation to them are dramatized and contextualized. The narrative evocative elements at work do their best to affect the cognitive map. The result is the story map that consists of a form of cognitive map grown from the interplay of presentation and functionality, guidance, and player positioning.
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