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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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Story Maps

Story Maps

Chapter:
(p.227) 14 Story Maps
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0128

This chapter focuses on story maps. A player’s navigation in a 3D virtual world depends on the creation of a cognitive map of the space just as it does in the physical world. A story map is the result of this reading of the game space in combination with the directed evocative narrative elements encountered along the way. The game space, the events it includes, and the position of the player in relation to them are dramatized and contextualized. The narrative evocative elements at work do their best to affect the cognitive map. The result is the story map that consists of a form of cognitive map grown from the interplay of presentation and functionality, guidance, and player positioning.

Keywords:   3D video games, game spaces, virtual spaces, cognitive map, story map, game world

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