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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 24 July 2021

Places of Shared Stories

Places of Shared Stories

Chapter:
(p.233) 15 Places of Shared Stories
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0130

Video games have become widespread cultural artifacts. As a result, video game spaces increasingly become places of cultural practice and cultural significance. How do they incorporate this quality? This chapter follows the development of story maps as they enter a shared cultural sphere.

Keywords:   video games, game spaces, cultural sphere, story maps, cultural artifacts

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