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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2022. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 27 May 2022

Games and Rules

Games and Rules

(p.25) 2 Games and Rules
Video Game Spaces

Michael Nitsche

The MIT Press

This chapter discusses the concept of rules in video game spaces. It considers instances when players make or exploit the rules of a game. It also discusses how some game designers have embraced rule bending and offer what might appear to be a bug as a conscious playable feature of the game space. In massively multiplayer online titles, the clearly marked boundaries become negotiable within the game design. The surprises are still implemented via a rule system, but one that seems to have multiple layers at odds with each other.

Keywords:   video games, game design, rule bending, game designers, online games

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