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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 28 September 2021

Defining Interaction

Defining Interaction

Chapter:
(p.31) 3 Defining Interaction
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0023

This chapter discusses interaction in video game spaces. It discusses the element of abstraction and how it is applied, especially in interfaces for engaging with game spaces; how spatiality implies a simultaneous interactive access on multiple layers; and the element of narrative as it might be implemented in the interface design.

Keywords:   video game spaces, abstraction, interfaces, spatiality, narrative, interface design

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