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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 27 July 2021

Defining Narrative

Defining Narrative

Chapter:
(p.41) 4 Defining Narrative
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0028

This chapter discusses the concept of narrative in video game spaces. Narrative is best understood as a form of comprehension that can be triggered and affected by the game world. This comprehension is essential in order to make sense of the game space. It is argued that narrative elements do not tell a linear story, but provide evocative means for the interactor to comprehend the virtual space and the events within it, and generate context and significance in order to make the space and the experience of it more meaningful.

Keywords:   video game spaces, narrative, comprehension

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