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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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Defining Narrative

Defining Narrative

(p.41) 4 Defining Narrative
Video Game Spaces

Michael Nitsche

The MIT Press

This chapter discusses the concept of narrative in video game spaces. Narrative is best understood as a form of comprehension that can be triggered and affected by the game world. This comprehension is essential in order to make sense of the game space. It is argued that narrative elements do not tell a linear story, but provide evocative means for the interactor to comprehend the virtual space and the events within it, and generate context and significance in order to make the space and the experience of it more meaningful.

Keywords:   video game spaces, narrative, comprehension

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