Combining Interaction and Narrative
Combining Interaction and Narrative
This chapter analyzes the merger of interactive and narrative elements in the game space. The discussions cover the story and plot; function and plot; discourse in video games; the quest; and the concept of the monomyth. It argues that without narrative elements, a 3D video game would be in danger of disintegrating into singular unconnected splinters of momentary interaction. The quest model offers a way to connect these instances through a narrative framework suitable for game spaces and promises to support a meaningful comprehension through spatial structuring. In this regard, the concept of the monomyth promises to support engaging game worlds as it offers some structural format but leaves its realization open to the player.
Keywords: 3D video games, game worlds, video game spaces, narrative elements, interactive elements, plot, discourse, quest, monomyth
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