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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 06 December 2021

Games as Moving Images

Games as Moving Images

Chapter:
(p.69) 6 Games as Moving Images
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0041

This chapter examines 3D video games as a part of the wider category of media using the moving image. It begins with a brief historical overview and a look at architecture and the moving image to provide necessary context. It then discusses the close relationship between games and moving images.

Keywords:   3D video games, moving image, architecture

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