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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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Sound in Game Spaces

Sound in Game Spaces

Chapter:
(p.129) 8 Sound in Game Spaces
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0080

In cinema, sound can guide the audience’s perception of the image and the event, and as such it plays an important part in the diegesis of the perceived fictional world. This chapter describes how a comparable effect is achieved in video games through four different elements: sound effects, music, speech, and soundscapes.

Keywords:   sound effects, music, speech, soundscapes, video games

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