- Title Pages
- Acknowledgments
-
1 Introduction -
I Structure -
2 Games and Rules -
3 Defining Interaction -
4 Defining Narrative -
5 Combining Interaction and Narrative -
II Presentation -
6 Games as Moving Images -
7 Cinema and Game Spaces -
8 Sound in Game Spaces -
9 Effects of Narrative Filters -
III Functionality -
10 Architectural Approaches -
11 Examples of Spatial Structures in Game Spaces -
12 Virtual Places -
13 Players “in” the Video Game Space -
14 Story Maps -
15 Places of Shared Stories - Bibliography
- Index
Sound in Game Spaces
Sound in Game Spaces
- Chapter:
- (p.129) 8 Sound in Game Spaces
- Source:
- Video Game Spaces
- Author(s):
Michael Nitsche
- Publisher:
- The MIT Press
In cinema, sound can guide the audience’s perception of the image and the event, and as such it plays an important part in the diegesis of the perceived fictional world. This chapter describes how a comparable effect is achieved in video games through four different elements: sound effects, music, speech, and soundscapes.
Keywords: sound effects, music, speech, soundscapes, video games
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- Title Pages
- Acknowledgments
-
1 Introduction -
I Structure -
2 Games and Rules -
3 Defining Interaction -
4 Defining Narrative -
5 Combining Interaction and Narrative -
II Presentation -
6 Games as Moving Images -
7 Cinema and Game Spaces -
8 Sound in Game Spaces -
9 Effects of Narrative Filters -
III Functionality -
10 Architectural Approaches -
11 Examples of Spatial Structures in Game Spaces -
12 Virtual Places -
13 Players “in” the Video Game Space -
14 Story Maps -
15 Places of Shared Stories - Bibliography
- Index