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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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Effects of Narrative Filters

Effects of Narrative Filters

(p.145) 9 Effects of Narrative Filters
Video Game Spaces

Michael Nitsche

The MIT Press

Both visualization and soundscapes point to the generation of a complex narrative perspective toward a narrated event created by the presentation. The narrative perspective emerges from the available interactive options, but also from the way the space is told to the player. The mediated plane works like a narrative filter between the rule-based plane and the play space. This chapter argues that the narrative perspective opens up layers of guidance through focalization in games. For 3D games, these are not optional add-ons but ever-present effects in 3D game spaces.

Keywords:   3D games, narrative perspective, focalization

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