Effects of Narrative Filters
Effects of Narrative Filters
Both visualization and soundscapes point to the generation of a complex narrative perspective toward a narrated event created by the presentation. The narrative perspective emerges from the available interactive options, but also from the way the space is told to the player. The mediated plane works like a narrative filter between the rule-based plane and the play space. This chapter argues that the narrative perspective opens up layers of guidance through focalization in games. For 3D games, these are not optional add-ons but ever-present effects in 3D game spaces.
Keywords: 3D games, narrative perspective, focalization
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