Jump to ContentJump to Main Navigation
Video Game SpacesImage, Play, and Structure in 3D Worlds$
Users without a subscription are not able to see the full content.

Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

Show Summary Details
Page of

PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 25 September 2021

Effects of Narrative Filters

Effects of Narrative Filters

Chapter:
(p.145) 9 Effects of Narrative Filters
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0087

Both visualization and soundscapes point to the generation of a complex narrative perspective toward a narrated event created by the presentation. The narrative perspective emerges from the available interactive options, but also from the way the space is told to the player. The mediated plane works like a narrative filter between the rule-based plane and the play space. This chapter argues that the narrative perspective opens up layers of guidance through focalization in games. For 3D games, these are not optional add-ons but ever-present effects in 3D game spaces.

Keywords:   3D games, narrative perspective, focalization

MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.