Show Summary Details
- Title Pages
- Acknowledgments
-
1 Introduction -
I Structure -
2 Games and Rules -
3 Defining Interaction -
4 Defining Narrative -
5 Combining Interaction and Narrative -
II Presentation -
6 Games as Moving Images -
7 Cinema and Game Spaces -
8 Sound in Game Spaces -
9 Effects of Narrative Filters -
III Functionality -
10 Architectural Approaches -
11 Examples of Spatial Structures in Game Spaces -
12 Virtual Places -
13 Players “in” the Video Game Space -
14 Story Maps -
15 Places of Shared Stories - Bibliography
- Index
(p.157) III Functionality
(p.157) III Functionality
- Source:
- Video Game Spaces
- Publisher:
- The MIT Press
DOI:10.7551/mitpress/9780262141017.011.0092
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- Title Pages
- Acknowledgments
-
1 Introduction -
I Structure -
2 Games and Rules -
3 Defining Interaction -
4 Defining Narrative -
5 Combining Interaction and Narrative -
II Presentation -
6 Games as Moving Images -
7 Cinema and Game Spaces -
8 Sound in Game Spaces -
9 Effects of Narrative Filters -
III Functionality -
10 Architectural Approaches -
11 Examples of Spatial Structures in Game Spaces -
12 Virtual Places -
13 Players “in” the Video Game Space -
14 Story Maps -
15 Places of Shared Stories - Bibliography
- Index